Gameplay Overview:
In “strik.io”, players select their force at the beginning of the game: Airforce, Navy, or Ground Force. Each player acts as a solo entity, engaging in player-vs-player (PvP) combat to survive and dominate the battlefield. The objective is to outmaneuver and destroy other players while managing the health and performance of your chosen combat vehicle.
Airforce
Components:
- Plane Body: The main structure of the plane. If this takes too much damage, the plane is destroyed.
- Radar: Helps detect enemy planes and navigate the battlefield.
- Engine: Powers the plane. Damage to the engine can slow down or immobilize the plane.
- Gun: The primary weapon for shooting enemy planes. Damage to the gun can reduce fire rate or accuracy.
- More components will be added in future…
Gameplay Mechanics:
- PvP Combat: Engage in dogfights with other players using bullets. Aim to destroy enemy planes while avoiding damage to your own plane.
- Experience Points (XP) and Game Hours (GH): Earn XP and GH during gameplay by destroying enemy planes and surviving longer.
- Strux (in-game currency): XP and GH can be consumed to buy “strux” the in-game currencies.
- Strux Currency Exchange: The value of strux updates based on trade volume with respect to XP and GH traded. This dynamic exchange rate adds a strategic layer to managing resourcy.
- Bases: There are couple of bases (soon will add more) on the map where planes can land.
- Hangar (Store): Inside the bases, players can access a hangar to repair damages to the plane’s components and buy health fixes using strux currency.
Objective:
- Destroy enemy planes to earn XP and GH.
- Land at bases to repair and upgrade your plane.
- Use strux to maintain your plane’s health and improve its performance.
- Monitor the currency exchange to maximize the value of your resources.
Navy (Coming Soon)
Gameplay Overview:
- Coming soon.
Ground Force (Coming Soon)
Gameplay Overview:
- Coming soon.